Cultivating (In)attention, Listening to Noise

by Emily Bock Featured image: Chantal Regnault, Legendary Voguer Willi Ninja wearing a Thierry Mugler body piece, 1989. Photo courtesy of the photographer. For twenty-five centuries, Western knowledge has tried to look upon the world. It has failed to …

The House That Ghosts Built (And Mediums Performed)

By Paula Vilaplana de Miguel Featured image: Seances, a popular entertainment in the late 19th century, under a red light. *The following work acknowledges that the phenomenon of haunting is neither uniquely Western nor exclusively related to the Spiri…

Dolce far niente, Ärjä

by Nina Luostarinen Ärjä island is known for its long sand beaches, high shoreline cliffs and deep pine forests. The island is a geomorphically important ridge island on the Oulujärvi ridgeline in Kainuu area, Finland. Its cultural history includes anc…

Apis Mellifera: Towards an Ecoaesthetics of Stillness

By Michał Krawczyk Humanity became the major geo-shifting force on the planet. The current epoch of the Anthropocene sadly affirms our disrupting engagement with the more-than-human world.1 The rates of endangerment among mammals, birds, reptiles, amph…

Introduction / Issue 30: Poetics of Play

Artwork by contributor Iasmin Omar Ata. For Issue 30, the editorial board of InVisible Culture is honored to present a special introduction by Dr. Aubrey Anable. In my book, Playing with Feelings: Video Games and Affect, I make the claim that video gam…

Contributors / Issue 30 : Poetics of Play

Iasmin Omar Ata is a Middle Eastern & Muslim award-winning comics artist, game designer, and illustrator who creates art about coping with illness, understanding identity, dismantling oppressive structures, and Arab-Islamic futurism. Their recent g…

The Kinesthetic Index: Video Games and the Body of Motion Capture

Written by Grant Bollmer In this essay, I present a history of the graphic adventure genre of video and computer games and its attempts at achieving a kind of cinematic realism through the registration of the body. In reviewing the history of this genr…

All The Places You’ll Go (Women As Place)

By Angela Washko  All The Places You’ll Go (Women As Place) is an interactive hypertext point-and-click narrative adventure game. Since 2011, Angela Washko has collected over 200 postcards from around the world and from 23 states throughout the U…

Being

By Iasmin Omar Ata “We are the wound in the Arab world … everyone watches what happens to us.” –Nader Said1 Being is an abstract adventure game that explores, from a future lens, the past and present of the Palestinian lived experience.2 In the s…

Untitled Dating Sim & Boy’s Curse/Boy’s Blessing

By Nilson Carroll Using game genre as metaphor, I put a digital avatar of myself in a series of vulnerable positions for Untitled Dating Sim. This work considers the abstractions of human bodies in games as more than just a means to score points throug…