“The Light of a Thousand Stories”

Understanding a videogame requires attention to the social dimensions of its production, its material form and its reception. Games are produced in communities of designers, played by communities of gamers, and accepted into families, househ…

The Dynamics of Religion, Media, and Community

This article introduces the special issue, “The Dynamics of Religion, Media, and Community”. It examines the shifting faith in the concept of religious community in the social studies of religion and calls attention to the normative expectat…

Christian Online Communities

Since the rise of the Internet, traditional religious communities have either embraced or struggled with new media. At the same time, a significant number of believers turns to new media as a substitute for or supplement to offline communiti…

Multisite Churches

This article – framed within digital religion studies – analyzes the online religious activities of a non-denominational Christian multisite church, LifePoint Church (LPC). A multisite church is a church with a central location that serves a…

Religion, Media, and Joint Commitment

Drawing on the example of Jehovah’s Witnesses, in this contribution I will explore the role of media in the production of religious commitment. I will argue that, while providing important insights into the relationship between media interpr…

Internet in the Monastery

Monasticism is characterized by community life in a specific place (stabilitas loci), but also by local and translocal networks that correspond to different functions of the monastery (religious, cultural, commercial, etc.). Although Max Web…

Religion on Twitter

In this article, we examine the question of religious communalization on the micro-blogging service Twitter. Twitter has only relatively recently been adopted as a field of research by scholars of media and religion, and the question of reli…

Media, Milieu, and Community

This article examines the role of media in the process of religious communalization (Vergemeinschaftung), drawing on the example of the Evangelical Association of Vineyard Churches. It argues that a direct connection between media production…

“Black-eyed Bastard”

Dishonored is not only one of the most popular and original game series on the market, but from a religious point of view it has one of the most complex and original fictional belief systems. A character that particularly stands out is the O…

How to Download the Divine

The Chinese born spiritual teacher “Dr. Zhi Gang Sha” makes up part of a growing global healers market and provides various techniques of purported ancient Chinese origin in his centres in Canada and in Europe. Most of his teachings belong t…

Discovering Buddhism Online

The study investigates how tenets, meanings and practices of Tibetan Buddhism are re-contextualized by non-Tibetan students of online courses offered by a major Tibetan Buddhist organization. The research adopts transcultural and translocal …

Cloud Strife: The Intertestamental Hero

This article focuses on the differentiation between the two representations of Cloud Strife in Final Fantasy VII and Final Fantasy VII: Advent Children. Investigating the presentation of the imagery of the hero, this article uncovers the asp…

The Design of Educational Materials for Teaching the Most Common Religions to Students in their Final Year of Primary School: A Cross-Curricular Approach of Religious Studies and Music, Through the Use of Augmented Reality

The aim of this research is to establish whether teaching approaches based on the use of Augmented Reality (AR) facilitate deeper and more engaging learning. The religions of Christianity, Islam, Hinduism, Buddhism and their sacred musics we…