Introduction / Issue 30: Poetics of Play

Artwork by contributor Iasmin Omar Ata. For Issue 30, the editorial board of InVisible Culture is honored to present a special introduction by Dr. Aubrey Anable. In my book, Playing with Feelings: Video Games and Affect, I make the claim that video gam…

Contributors / Issue 30 : Poetics of Play

Iasmin Omar Ata is a Middle Eastern & Muslim award-winning comics artist, game designer, and illustrator who creates art about coping with illness, understanding identity, dismantling oppressive structures, and Arab-Islamic futurism. Their recent g…

The Kinesthetic Index: Video Games and the Body of Motion Capture

Written by Grant Bollmer In this essay, I present a history of the graphic adventure genre of video and computer games and its attempts at achieving a kind of cinematic realism through the registration of the body. In reviewing the history of this genr…

All The Places You’ll Go (Women As Place)

By Angela Washko  All The Places You’ll Go (Women As Place) is an interactive hypertext point-and-click narrative adventure game. Since 2011, Angela Washko has collected over 200 postcards from around the world and from 23 states throughout the U…

Being

By Iasmin Omar Ata “We are the wound in the Arab world … everyone watches what happens to us.” –Nader Said1 Being is an abstract adventure game that explores, from a future lens, the past and present of the Palestinian lived experience.2 In the s…

Untitled Dating Sim & Boy’s Curse/Boy’s Blessing

By Nilson Carroll Using game genre as metaphor, I put a digital avatar of myself in a series of vulnerable positions for Untitled Dating Sim. This work considers the abstractions of human bodies in games as more than just a means to score points throug…

Animals

Reviewed by Katie Lawson, Curatorial Assistant at Toronto Biennial of Art Filipa Ramos, ed. Animals. Whitechapel Documents of Contemporary Art. Cambridge: MIT Press, 2016. 240 pages. Edited by Filipa Ramos, Animals (2016) emerges out of the prolific Do…